I’ve been away for awhile and for good reason. I have been busy creating the best experience I can for my users. My first site was not up to my standards, so I decided to pull it down. Problems arose not foreseen when I gave my deadline for launch, prompted me to rethink my strategy.
I have a new motto for myself, “Be Patient!”.
& HERE ARE YOUR VIDEOS, ENJOY!
Follow me on twitter humannature_84
Follow me on Dribble
Vectology.org is coming along great. WordPress themes have been bought, tutorials have been recorded, and sleep has been lost! These past couple of weeks have been very hectic for me with the Abduzeedo.com article (click here if you haven’t seen it yet!), and just trying to figure out what direction Vectology.org is headed. I have decided to make Vectology.org an open invitation to all creative vector artist who have something to add to the vector conversation. Artist like Marcos Torres, and ChewedKandi have contributed to the vector art community for a while now and I love that spirit of giving back to something that you love! I have three openings for vector tutorial writers that I would like to fill asap! I want the most diverse, kick A%$, off the wall vector artist to rock my world! Send me a link of your portfolio @ email@example.com and we can get started! This will be a fully paid gig so show me your best work and tutorial writing assistance will be provided.
The vision I have for Vectology.org is one of innovation and appreciation of the vector medium. The future is very bright for this vector community, and I want you to be apart of it! I am not the end all be all of vector innovation. In each and everyone of you lies the strength to push any medium of art and move mountains at will, you just have to push yourself to the max!
Now its on to the FreeeeBeeees!
Here we have Vector halftone brushes made with the great Adobe Illustrator Plugin Phantasm CS. The guys Astute Graphics really know how to make a vector artist happy. Be sure to stop by Astute Graphics and try their products.
You can follow me on twitter @HUMANNATURE_84 and remember to subscribe to receive updates!
CLICK THE IMAGE TO DOWNLOAD
Character creation can be a very rewarding endeavor. With the right tools and understanding, you can unleash your character design potential. In this post we are going to discuss a workflow that I use to create some of my illustrations.
This is the beginning (and most important) phase of your character creation process. The gesture stage allows you to be creative in your search of the perfect pose that tells the story you are trying convey. In this illustration, I was going for a simple dynamic pose that shows the character in full action.
Once you have your gesture, it’s time to take these abstract forms and fashion something that we can sink our creative teeth into. A basic rib cage, a few cylinders, and a few spheres, we can craft a believable simplified figure.
Now we are getting somewhere! The gesture and masses have been established; now it’s time explore some values and shapes. This is the step is where you will start to explore the character personality and function in the story. Basic masses and value will aid you in establishing the lighting direction and the weight of the character.
Once you have nailed down your design, it’s time to start working on the line art. In this stage you will be laying the foundation of the fills and strokes that will hold the color information for you character.
Color theory plays an important role in conveying the energy and emotion of a character. Pick the colors that match the narrative of the story. My character is a dark, sinister, fire wielding robot so I chose the complementary colors orange and purple. Orange reminds the viewer of fire and purple is its complementary color.
This stage is about finding the perfect rhythm and balance of light and shadow. Keep in the back of your mind where your light source is located. Think of this stage as an under painting or a guide for your final Vector Illustration.
Now we have come to the final stage of our illustration. We are now free to render out the details as we see fit. Now its time to start thinking about what surfaces our creation is made of and what kind of environment he is in. As in step 6, you need to keep in mind your light source while rendering your surfaces. A great understanding of how light works (which will be covered in future post) will aid you in creating believable scenes.
I also included the brushes (CLICK HERE) that I created for this project. Feel free to pass around the net if you like, just give me some credit!
In conclusion, character creation can be a very daunting task if you are not sure where to start. Use this guide I created for you as a starting point so you can build a work flow of your own. Last but not least, have fun!
Remember to subscribe to this blog to receive updates for VECTOLOGY.ORG and you can also follow me on Twitter @HUMANNATURE_84. Thanks for stopping by!